ASTC GPU texture blocks form a latent image space where JPEG techniques still work. (So does BC7.)
Here's a XUASTC LDR 4x4 (arithmetic vs. Zstd profile) bit rate vs. distortion graph across 151 test textures/images (the same test corpus we used to create bc7e.ispc). Distortion was measured using PSNR-HVS-M.
XUASTC LDR 4x4 transcodes to standard ASTC LDR 4x4 in memory/VRAM (8.0 bpp). It supports all 14 standard ASTC block sizes up to 12x12.
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