I'm now a member of the OGC:
Richard Geldreich's Blog
Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Monday, March 9, 2026
Basis Universal v2.1 library wiki mirror
It's been automatically converted to HTML and mirrored outside of GitHub here: Home.
A static mirror of the GitHub repo is here.
Sunday, March 8, 2026
The KTX-Software repo has been forked
Binomial LLC has forked the Khronos Group's KTX-Software repo, to use as a staging ground for next-generation GPU texture compression technology:
https://github.com/BinomialLLC/KTX-Software-Binomial-Fork/
Wednesday, March 4, 2026
Updated: "ASTC GPU Texture Decoding: Software Decoders, Spec Issues, and ARM Errata"
https://github.com/BinomialLLC/basis_universal/wiki/List-of-Available-Software-ASTC-Decoders
Sunday, March 1, 2026
.ASTC (the File Format): No Longer a Black Box
The basisu command line tool has a new option, -peek, which opens any standard ARM LDR/HDR .ASTC texture file, unpacks each block, and computes a bunch of statistics about the exact ASTC configurations the blocks used.
This is how we found out that Intel's ispc_texcomp's ASTC encoder is, for all practical purposes, broken.