Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Wednesday, August 3, 2016
lz4hc vs. lz4 performance on the LZHAM test corpus
Both use LZ4_decompress_safe(). lz4hc uses LZ4_compressHC2_limitedOutput(), lz4 uses LZ4_compress_limitedOutput().