Seattle-area consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at DICE, Ensemble Studios, Valve, and Boss Fight Entertainment.
Sunday, September 18, 2016
ETC1 compressor quality comparison on 1,572 textures
Note: I'm consolidating my ETC1/2 benchmarks to one post here.