Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Wednesday, March 4, 2026
Updated: "ASTC GPU Texture Decoding: Software Decoders, Spec Issues, and ARM Errata"
ASTC's complexity has created an ecosystem where correctness is an ongoing research problem rather than a fully solved one. See:
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