Co-owner of Binomial LLC, game and open source developer, graphics programmer, lossless data and GPU texture compression specialist. Worked previously at SpaceX, Forgotten Empires, DICE, Microsoft Ensemble Studios, Valve, and Boss Fight Entertainment.
Wednesday, April 24, 2019
Direct conversion of ETC1 to DXT1 texture data: 2nd experiment (originally published 9/06/16)
I lowered the ETC1 encoder's quality setting, so it doesn't try varying the block color so much during endpoint optimization. The DXT1 artifacts in my first experiment are definitely improved, although the overall quality is reduced. I also enabled usage of 3-color DXT1 blocks (although that was very minor).
Perhaps the right solution (that preserves quality but avoids the artifacts) is to add ETC1->DXT1 error evaluation to the ETC1 encoder, so it's aware of how much DXT1 error each ETC1 trial block color has.