Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Sunday, July 31, 2016
New lossless compression benchmarks on the way
I've been benchmarking several new lossless codecs from Rad Game Tools: Kraken, Selkie, and Mermaid. (How does Rad think up these odd but cool sounding names?) Stay tuned!
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