I've been benchmarking several new lossless codecs from Rad Game Tools: Kraken, Selkie, and Mermaid. (How does Rad think up these odd but cool sounding names?) Stay tuned!
Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Sunday, July 31, 2016
Thursday, July 21, 2016
enet networking library
I switched over all the low-level networking in a VR app I've been working on to enet today. It's a UDP-based networking library that supports optional reliable and in order packet delivery, packet fragmentation (so very large packets can be sent over UDP), and multiple channels.
The API was super easy to use, the code is written in C, and the thing just works. Compiling it was as easy as dropping the .C files into the project and hitting Build.
I love libraries like this.
The API was super easy to use, the code is written in C, and the thing just works. Compiling it was as easy as dropping the .C files into the project and hitting Build.
I love libraries like this.
Sunday, July 3, 2016
Welcome to "The Hunger Games"
Pretty much required reading if you're going to work (and stand out!) at a self-organizing company:
The Hunger Games
The Hunger Games
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