Seattle-area consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at DICE, Ensemble Studios, Valve, and Boss Fight Entertainment.
Wednesday, April 29, 2015
LZHAM v1.0 is back on the Pareto frontier for decompression speed
LZHAM v1.0 is doing pretty good on this benchmark: