Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, Open Geospatial Consortium member, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Saturday, September 19, 2026
NNTC PBR material set compressor: now supports CPU encoding
The NNTC (Non-Neural Texture Compression) PBR material set compressor now supports CPU encoding, as well as supporting CUDA. Encoding/viewing has also been tested on Windows ARM.
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