Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, Open Geospatial Consortium member, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Wednesday, April 29, 2015
LZHAM v1.0 is back on the Pareto frontier for decompression speed
LZHAM v1.0 is doing pretty good on this benchmark:
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.